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War (D&D 3.0 Sourcebook d20 2002 Alderac Entertainment AEG8508)

$ 14.77

Availability: 51 in stock
  • Return shipping will be paid by: Seller
  • Restocking Fee: No
  • Character Family: Dungeons & Dragons
  • Condition: Very Fine (Near Mint) - The copy has been lightly used but is crisp and without flaws.
  • Publication Year: 2002
  • Language: English
  • All returns accepted: Returns Accepted
  • Item must be returned within: 30 Days
  • Refund will be given as: Money Back

    Description

    Alderac Entertainment Group d20 System WAR God * King * Country For thousands of years we have fought. If not with the orcs and goblins and ogres and miscreants so foul it burns your eyes just to say their names, we have warred within. None know more the ways of warfare and combat than our people. We have suffered under the banner of oppression or fought under the flags of prosperity, but always we have fought to keep ourselves safe. I have sworn an oath to die protecting my king and I pledge my sword to forever serve him. I pledge to rid this place of all beasts foul and contemptable. May the people of Westbrook never know fear again, so long as we ride in valor and nobility to challenge the unkempt creatures of the earth. For the people! -General Anyk'dar, High Commander of Westbrook and Last Defender of the Wind This is the Tome of Champions This sourcebook contains everything a GM or player needs for campaigns in war-torn worlds. Regular and irregular troops, closed and open formations, calvary, infantry, and artillery are all tools at a Field Commander's disposal. Lift your banner and join your men in a glorious battle against the forces that oppose your countrymen. Up the rebels. Victory is at Hand Rules for mass combat 15 prestige classes New gods of war Rules for siege engines New feats New spells and magic items Unit compositions and strategies War campaigns and more ​ War is a 144-page sourcebook that details ways to incorporate war into your D&D campaigns, whether it is describing war scarred lands, active war within the region that the characters can interact with, or even how to allow characters to be active within the theater of war as leaders or special forces, it is designed for use with the Dungeons & Dragons 3.0 ruleset -- a d20 role-playing game system. Published by Alderac Entertainment Group 2002 Cover art by Johnathan Hunt ISBN: 978-1-887953-45-0 Stock # AEG 8508 Softcover 144 pages Condition VERY FINE Previously owned. Absolutely Beautiful. Please view actual scans.
    War (D&D 3.0 Sourcebook d20 2002 Alderac Entertainment AEG8508)
    War (D&D 3.0 Sourcebook d20 2002 Alderac Entertainment AEG8508)
    Click images to enlarge
    Description
    Alderac Entertainment Group
    d20 System
    WAR
    God * King * Country
    For thousands of years we have fought. If not with the orcs and goblins and ogres and miscreants so foul it burns your eyes just to say their names, we have warred within. None know more the ways of warfare and combat than our people. We have suffered under the banner of oppression or fought under the flags of prosperity, but always we have fought to keep ourselves safe.
    I have sworn an oath to die protecting my king and I pledge my sword to forever serve him. I pledge to rid this place of all beasts foul and contemptable. May the people of Westbrook never know fear again, so long as we ride in valor and nobility to challenge the unkempt creatures of the earth.
    For the people!
    -General Anyk'dar, High Commander of Westbrook
    and Last Defender of the Wind
    This is the Tome of Champions
    This sourcebook contains everything a GM or player needs for campaigns in war-torn worlds. Regular and irregular troops, closed and open formations, calvary, infantry, and artillery are all tools at a Field Commander's disposal. Lift your banner and join your men in a glorious battle against the forces that oppose your countrymen.
    Up the rebels.
    Victory is at Hand
    Rules for mass combat
    15 prestige classes
    New gods of war
    Rules for siege engines
    New feats
    New spells and magic items
    Unit compositions and strategies
    War campaigns and more

    War is a 144-page sourcebook that details ways to incorporate war into your D&D campaigns, whether it is describing war scarred lands, active war within the region that the characters can interact with, or even how to allow characters to be active within the theater of war as leaders or special forces, it is designed for use with the Dungeons & Dragons 3.0 ruleset -- a d20 role-playing game system.
    Published by Alderac Entertainment Group 2002
    Cover art by Johnathan Hunt
    ISBN: 978-1-887953-45-0
    Stock # AEG 8508
    Softcover
    144 pages
    Condition
    VERY FINE
    Previously owned.
    Absolutely Beautiful.
    Please view actual scans.
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    About Us
    Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
    I will do my best to keep you satisfied so
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    GRADING SYSTEM
    I sell products for future use and as such my grading is for the continued joyful service of the products. If you are a collector you should lower the grading step by one grade. (Ex. a Mint copy would be a collector's grade Very Fine)
    New
    - The copy is direct from publisher.
    Mint
    (Like New) - The copy is not direct from publisher but looks like new.
    Very Fine
    (Near Mint) - The copy has been lightly used but is crisp and without flaws.
    Fine
    (F) - The copy has been well cared for; all pages intact with no stray markings. All noticeable defects noted in description.
    Very Good
    (VG) - The copy has some abuse but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
    Good
    (G) - The copy has been used but is still a serviceable copy. Major flaws are noted.
    Fair
    (F) - The copy has been used to the detriment of future use. Detriments are noted in description.
    Poor
    (P) - The copy has been severely abused and may not be suitable for further use. Use recommendations will be suggested.
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